While New World represents the MMO standard, being intense and action-packed, there's also games like Palia in development, which feature combat but focus more on customization and crafting. Amazon is famously contributing New World to the genre, which has gone in and out of beta testing and now seems like it's finally set to release. Then you could just flag yourself for open world PvP / Empire / Republic, etc.Game developers seem increasingly interested in the MMORPG genre lately. all created hugely popular cities and camps that were safe havens on every planet. Huge communities of resource farmers, various skillset peoples, etc. I can't get over how in the modern era, all games I have played can't get the most basic things right that would make quality of life so much better. You couldn't build anything near enough to 'overlap' either.Īny game will have annoying people that you can't stop from just being jerks, but SWG and others made it pretty easy to just self-regulate. Housing wasn't as 'brick by brick', but the housing you could have was fantastic, customizable, placeable, and you had 'security' - if you weren't on the list, you couldn't edit anything or do anything inside the plot. MMOs were new and the Gamespy griefers were the first on the scene to try any way possible to turn it upside down - The difference was, games were built with a lot of anti-griefing baked in. No, gaming culture was even more crazy back in the days of SWG, etc.
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